Cross has four arms reaching out from a raised center. The side arms are long rows that open from their outer ends, and the top and bottom arms are short and stacked two deep.
Everything drains toward the center block, which sits on the highest layer. It looks like the thing to clear first, and it often is, because it covers the middle of all four rows.
144 tiles over 3 layers, 12 tiles wide and 10 rows high. These percentages show how often a bot choosing pairs at random won, across 2,000 games at each level:
A thinking player will do far better than a random one. See how we measured this.
144 tiles · 4 layers
A stepped pyramid, and the main board on this site.
144 tiles · 5 layers
The traditional shape: a domed shell, side wings and one tile on the peak.
136 tiles · 4 layers
Four corner towers, four tiles high, around a walled courtyard.
144 tiles · 4 layers
Two big towers joined by a narrow two-row span.
144 tiles · 3 layers
Tapered wings either side of a tall, narrow body.
72 tiles · 3 layers
Half the tiles of a full board. Quick games with larger tiles on phones.
96 tiles · 3 layers
A flat bed with three raised mounds. A shorter game at 96 tiles.
144 tiles · 3 layers
Three broad steps climbing to one side. Few free tiles at the start.
136 tiles · 4 layers
Tapered rows forming a diamond. The most forgiving full-size board.
The rules, from your first pair to clearing the board.
How traps work, and how to avoid getting stuck.
Every tile, what it means and what it matches.
Every board compared by size, shape and difficulty.
Our data from 80,000 simulated games.
One new board a day, the same for everyone.
It's 10 rows high, one of the two tallest boards here, which suits a phone held upright better than most.
Start on the center block and the ends of the side arms. They open the most tiles for each pair you remove.