Four Seasons is a charming solitaire variant featuring a distinctive cross-shaped tableau layout. With only one card per pile and wrapping sequences, it offers a unique puzzle experience that rewards careful planning and strategic thinking.
The game features five tableau piles arranged in a cross pattern: one at the top (North), one in the center, and three around it (West, East, South). Four foundation piles occupy the corners around the cross. The stock pile sits in the top-left corner with the waste pile beside it.
At the start, the first card dealt to a foundation determines the base rank for all foundations. For example, if a 7 is dealt first, all foundations must start with 7s and build upward.
Four Seasons uses wrapping sequences, which means rank order continues past King back to Ace and vice versa. On foundations, after King comes Ace, then 2, then 3, and so on. On tableau piles, you can place a King on an Ace, or an Ace on a 2.
The "Next" indicator below each foundation shows which card rank you need next, helping you plan your moves effectively.
You win when all 52 cards are moved to the four foundation piles. Each foundation should contain 13 cards of its suit, arranged from the base rank through a complete sequence back to the card just below the base rank.
Four Seasons stands out among solitaire variants with several distinctive characteristics:
The elegant cross arrangement isn't just visually distinctive—it creates a unique gameplay rhythm. With foundations in the corners and tableau in the center, every card movement feels purposeful and the layout gives the game its seasonal name.
Unlike most solitaire games that always start foundations with Aces, Four Seasons uses a random base rank. This simple change dramatically alters strategy from game to game—building from 7 feels completely different than building from King.
Each tableau pile holds only one visible card, making Four Seasons feel tighter and more tactical than games with long tableau columns. Every move matters, and there's nowhere to hide bad cards.
Four Seasons requires thoughtful play to win consistently. Here are strategies to improve your game:
Solitaire Scramble offers the best Four Seasons experience online:
Our Four Seasons implementation includes helpful "Next" card indicators, unlimited undo, smart hints, and smooth drag-and-drop—everything you need for an enjoyable puzzle experience.
Four Seasons, also known as Corner Card or Vanishing Cross, is a classic solitaire game with roots in traditional card game collections. Its distinctive cross-shaped layout and corner foundations evoke the four seasons of the year, giving the game its poetic name.
The game's use of a variable base rank and wrapping sequences sets it apart from more common solitaire variants. While not as widely known as Klondike or Spider, Four Seasons has maintained a devoted following among solitaire enthusiasts who appreciate its unique challenges.
Solitaire Scramble brings Four Seasons to modern devices with a clean, beautiful implementation that preserves the game's traditional rules while adding quality-of-life features like the "Next" card indicators and one-click auto-moves.
Race against friends in real-time or send asynchronous challenges. Same shuffled deck, fastest solver wins. Create a room and share the code to start competing!
Love Four Seasons? Try these other solitaire variants on Solitaire Scramble:
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All cards visible from the start. Use four free cells strategically to solve nearly every game.
Build descending sequences of the same suit. Complete suits to remove them from the tableau.
Fast-paced solitaire where you clear columns by playing cards one rank higher or lower.
Four Seasons (also known as Corner Card) is a unique solitaire variant where five tableau piles are arranged in a cross pattern with four foundation piles in the corners. The game uses wrapping sequences, meaning Aces can be placed on Kings.
Four Seasons has a distinctive cross-shaped layout with only one card per tableau pile. Unlike Klondike, the base rank is random (not always Ace), foundations build up in suit with wrapping (K-A-2...), and tableau piles build down in rank with wrapping regardless of suit.
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Wrapping means sequences can continue from King to Ace and vice versa. For example, if foundations start with a 7, they build: 7-8-9-10-J-Q-K-A-2-3-4-5-6. Similarly, tableau piles can place an Ace on a 2, or a King on an Ace.
The base rank is the first card dealt to a foundation, which becomes the starting rank for all four foundations. For example, if the base is a 5, all foundations must start with a 5 and build up to 4.
You win by building all four foundation piles from the base rank up through 13 cards each (completing a full sequence). Move cards strategically from the tableau and waste pile to achieve this.
Four Seasons is generally considered more challenging. With only one card visible per tableau pile and all cards face-up, it requires careful planning. The win rate is lower than Klondike, making victories more rewarding.
The stock pile contains cards not dealt to the tableau. Click the stock to deal one card at a time to the waste pile. The top waste card is available to play to foundations or tableau piles.