Seahaven Towers Solitaire

    Time:0:00
    Moves:0
    FREE
    6
    6
    9
    9
    FREE
    5
    5
    7
    7
    9
    9
    6
    6
    10
    10
    2
    2
    10
    10
    3
    3
    K
    K
    8
    8
    2
    2
    9
    9
    8
    8
    7
    7
    J
    J
    5
    5
    8
    8
    Q
    Q
    Q
    Q
    J
    J
    Q
    Q
    A
    A
    3
    3
    A
    A
    J
    J
    10
    10
    4
    4
    2
    2
    A
    A
    K
    K
    9
    9
    2
    2
    7
    7
    6
    6
    8
    8
    4
    4
    4
    4
    A
    A
    J
    J
    K
    K
    4
    4
    6
    6
    3
    3
    Q
    Q
    3
    3
    5
    5
    10
    10
    5
    5
    7
    7
    K
    K

    Game Type: FreeCell

    Seahaven Towers belongs to the FreeCell family of solitaire games—card games that use temporary holding cells for strategic maneuvering. Try our other FreeCell variants: FreeCell Solitaire (the classic 4-cell version) and Eight Off (8 free cells with same-suit stacking).

    How to Play Seahaven Towers

    Objective

    Move all 52 cards to the four foundation piles, building each suit from Ace to King. The game starts with 50 cards dealt to 10 tableau columns (5 per column) and 2 cards in the reserve cells.

    Building Rules

    Tableau: Build down by same suit. For example, place 7♠ on 8♠, not on 8♥.

    Foundations: Build up by suit from Ace to King.

    Reserve Cells

    Four reserve cells on the left can hold one card each. Two cells start with cards from the deal. Use empty cells to temporarily store cards while rearranging the tableau.

    Kings-Only Empty Columns

    Empty tableau columns can only receive a King. This rule makes empty columns extremely valuable for building complete same-suit sequences.

    Seahaven Towers Strategy Tips

    • 1
      Prioritize Aces and Twos: Move low cards to foundations immediately. Unlike FreeCell, you rarely need to retrieve them since you can't build with alternating colors.
    • 2
      Guard your reserve cells: With only 2 empty cells at the start, filling them all leaves you stuck. Always plan a sequence of moves before using a reserve.
    • 3
      Create empty columns for Kings: An empty column is a fresh start for building a complete suit sequence. Prioritize freeing columns when possible.
    • 4
      Think in suit sequences: Since you build by same suit, look for opportunities to stack multiple cards of the same suit in descending order.
    • 5
      Plan several moves ahead: One-card-at-a-time movement means complex rearrangements require careful planning. Visualize the sequence before you start.

    Seahaven Towers vs. FreeCell

    FeatureSeahaven TowersFreeCell
    Tableau buildingSame suit (♠ on ♠)Alternating colors (♠ on ♥)
    Tableau columns10 columns8 columns
    Reserve cells4 (2 start with cards)4 (all empty)
    Empty column ruleKings onlyAny card
    Card movementSupermoves (same-suit sequences)Supermoves (alternating color)

    About Seahaven Towers Solitaire

    Seahaven Towers is a FreeCell-style solitaire game created by Art Cabral in 1988 and first released as part of his software company's card game collection. The game earned its nautical name from the concept of building "towers" of cards by suit, rising like lighthouses from a sea of cards.

    What sets Seahaven Towers apart is its unique combination of same-suit building (like Spider) with free cell mechanics (like FreeCell). The Kings-only empty column rule creates a distinctive puzzle that rewards careful planning. With supermoves enabled, you can move sequences of same-suit cards based on available empty spaces.

    With an estimated 85-90% win rate for skilled players, Seahaven Towers offers a satisfying balance of challenge and solvability. It's an excellent choice for players who enjoy the strategic depth of FreeCell but want a fresh twist.

    Frequently Asked Questions

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