TriPeaks is one of the fastest solitaire games to learn: every move is a card one rank above or below the card on the waste pile. Suits don't matter.
The skill is in choosing between plays. When two cards both fit, the right one is usually whichever keeps your run going longest or turns over the most new cards.
Twenty-eight cards form three overlapping peaks. The bottom row of ten is face up and the rest are face down. One card starts the waste pile and the remaining 23 are the stock.
Clear all three peaks. You can finish with cards left in the stock. If the stock is empty and nothing fits the waste, the game is over.
We ran our own solver on 200 shuffled deals of this version. It found a win in 137 of 200 (69%), and ran out of its budget of 20,000 positions a deal on 63.
Those undecided deals may still be winnable, so treat the win count as a minimum. The solver can see every card, including face-down ones, so it measures what the cards allow, not how often a person will win.
TriPeaks was invented in 1989 by Robert Hogue and shipped in Windows Entertainment Pack 3. It is also known as Three Peaks, Tri Towers and Triple Peaks.
Love TriPeaks? Try these other solitaire variants on Solitaire Scramble:
Yes. Ranks wrap around here, so an Ace can follow a King and a King can follow an Ace.
No. Only the rank matters. Any 7 can go on any 6 or any 8.
Both play one rank up or down onto a waste pile. Golf deals seven open columns, with every card visible. TriPeaks hides most of its cards in overlapping peaks, so you are often choosing without knowing what you will uncover.
No. You get one pass, then the game ends if nothing else fits.